The articles and videos for week 9 and 10 were very informing and interesting. The mains topics for these weeks were social media, public advocacy campaigns, the idea of exergames taking over the fitness world, and advertising for products that increase your quality of life or just advertising ideas and morals of a healthy life.
The video above is an idea of what the gyms and fitness centers will look like only a few years from now with all this new health and fitness technology that is advancing rapidly. ExerGameLab is all about games for health. Dr. Yang is a professor here at SUNY Oswego and he is a main contributor of research related to the effectiveness of using exergames internationally and nationally. These fitness games is a new way of having fun while improving ones health and wellness. This video is introducing Versus Virtual Fitness Trainer, this was named as “the world’s most addictive gym equipment” of the future. Some awesome features of this Versus Virtual Fitness are; advanced exercise tracking, a virtual training system, smart weight rack, highly expandable, and it encourages competitive workouts in the gym environment. In the future I would love to enter one of these “virtual” gyms and compete for fun to better my wellness.
Another topic that is on the rise is serious games. MobiHealthNews published and article, The Rise of Seemingly Serious but “Just for Fun Entertainment Purposes” medical app. Serious games are physical or electronic games that are surrounding around a serious topic, such as; water quality, diseases, nutrition, and various other wellness topics. MobiHealthNews took a look at apps in Apple’s AppStore that appeared to be useful medical or health-focused apps, but had the label “For entertainment purposes only”. After researching these apps they found that really none of the apps appeared to be entertaining, what the companies suggested they were. For example, Instant Blood Pressure app labeled to be for “entertainment” was confusing to many individuals including MobiHealthNews because almost no one finds it entertaining to check your blood pressure. Serious games have become a new way to inform people about certain health topics, but the games and apps have to be entertaining. In Health and Technology this semester our class each has to create a serious game, which has opened up my eyes and many others to how difficult it is to makes these games effective.
The Los Angeles Times published an article in 2015 discussing the FDA approving a device for weight loss. This weight loss device was an attempt to increase treatments for the 79 million obese adults who are living with obesity. The Food and Drug Administration has approved an implantable device that stimulates weight loss by manipulating key appetite signals passing between the brain and the gut. The device is called The Maestro Rechargeable System, manufactured by EnteroMedics. This was a huge step in the fight against obesity. The FDA has approved four medications for weight loss in the from 2012-2015. The Maestro system is the first weight loss device to be approved since 2007. The FDA approved the use of the device in adult patients with a body mass index, or BMI, between 35 and 45, and who have other health issues related to being obese like Type 2 diabetes. The one downfall of this device is it will cost the individuals anywhere from $20,000 to $30,000. This device is remarkable in the technology field related to health. As a nation, we need to reduce the number of people living with obesity for obvious reasons and this is a great step to reduce those numbers.