Week 5+6 reflection

After reading the articles on week 5+6 I found four articles about video games with health and wearable technology to be very interesting. The first article I read was about Active Fantasy Sports. Researchers set out to see if participants can remain active by meeting their daily steps (10,000 a day) while continuing this fantasy lifestyle. They picked fantasy baseball and fantasy basketball with users and tracked their results. The research was successful and found that participants remained active while participating in these two fantasy sports. Personally, I don’t think from this one study that every fantasy player out there will change their sedentary lifestyle of checking teams and numbers produced by players and continue to meet daily step counts. Most fantasy sport line ups are submitted daily or weekly and is now easy as ever to check your team via cell phone or computer. You set your line ups and then do not worry about it again until the next day or week. Being active is one thing but connecting fantasy sports to meeting daily step requirements is another totally different topic that shouldn’t be associated with fantasy sports.

The next article about video games is called 4 reasons video games are good for health. In this article the author explains how video games can help remain good health in four different ways. The first way is by the cognitive benefits they provide. First person shooter games can help with neural and processing efficiency in the brain allowing you to react quicker to anything that comes your way. Cognitive abilities are also improved by bettering your mental abilities and reaction times. The individual playing this shooting game can remember certain spots in the game that they improved significantly. The next way video games can help is by giving the player motivation not only in the game but in life. People play video games to win and achieve things other players want. In the real world players can use this same tactic to get a better life or better job status above another person who is “shooting” for the same objective. The third way video games can help a players health is by controlling their emotions. Accomplishing goals can help the player control their destiny and possibly a positive attitude to the game when successful. When negative and loosing players can readjust and focus on the same objective even when they fail. Lastly, video games can improve a players health by learning to be social. Video games now have all types of way to communicate with other players via chat or talking to them from a microphone. Players can join each other in parties to plan and strategize to win games. Overall, playing video games can improve all of these aspects if you are not the most social person in the world but getting out in the real world to learn and adapt to situations will eventually help you do the same thing.

The third article I read was something called Health behavior in diet apps. The author used different health models to try and see what apps people tended to use more. They looked at peoples feedback was to the apps used and found that most liked the diet apps. These apps not only are the most effective but are really user friendly. The current issue of obesity will help individuals track what they are eating and show them on a screen how they are bad for them. Personally, diet apps can improve overall functions by the day and give people a start to where they want to be. Whether it be as specific as loose five pounds in month, or as simple as eat healthier. Apps like these are a great start and this is only the beginning to them as the future is unfolding.

The last article about Wearable technology really spoke to me. The author talked about how wearable technology is very user friendly and can help a lot of individuals. He explains that not everyone is not a computer and using this wearable technology can make it very simple for that person. These simple devices can help monitor health to show you problems or track daily numbers. This is a great article that everyone should read because this field of wearable technology will keep expanding along with the health field itself. The one problem with this wearable technology is the everyday person using it. If doctors are moving toward using self trackers for their patients they can get away with telling them false information that may not be true at all for that patient. Individuals should study their wearable technology and its entirety before claiming how life changing it is.



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